Looking at the ship construction rules for Starblazer Adventures, it struck me that the book’s treatment of space stations is a bit… sparse. Basically, stations are treated the same as starships, just without maneuver or stardrive ratings. I think it could be a little more exciting than that. So, with greater excitement in mind, here’s [...]
Breaking Down Piloting in the FATE RPG
The Piloting skill in Starblazer Adventures has been bothering me. It seems unnecessary. Consider the skills list at large — Guns lets a character operate pretty much every kind of gun. Drive lets a character drive any kind of land vehicle. The Academics skill covers essentially any and every field of study. So why are [...]
Compels and More Compels
These articles have been around for awhile, but if you haven’t read them, they’re a great resource for understanding how compelling Aspects works in FATE: Compels in a Nutshell and More Compels in a Nutshell. Or, as braincraft put it over on RPG.net put it, “If you think of compels as monkey wrenches thrown into [...]
