[Space Station] Welcome to Vacuum Hell

Another quick-and-dirty Inkscape project. I’m pretty sure I stole the name Vacuum Hell from an old Shatterzone supplement. I don’t remember what the original station was like, but I love the name, so I’m nicking it!

Vacuum Hell is an independently-owned space station near the edge of civilized space. Only Nova Station is more remote. Technically under the jurisdiction of Guildspace, Vacuum Hell employs its own mercenary “security” force and maintains only a rudimentary representation from the Lawbags (Guildspace’s private security).

Station map made in Inkscape

Click for larger version.

“The Hell” is primarily a trade and repair station, with the majority of traffic coming from the Hyperborean colony nebula and the Junkhole. The junk-running operation known as the Razeors frequently use Vacuum Hell as a base of operations, cutting deals with unscrupulous merchants who come through the area. The station is well-known for its thriving black market and often acts as a haven for criminals, refugees, and other wanted (or unwanted) denizens of the Expanse.

Physically, Vacuum Hell is a riotous mess of jury-rigged repairs, second-hand parts, and terrifying kludges of mismatched station housings. The exterior hull is covered with “lashups,” miniature communities occupying small exterior spaces that are attached to the main hull. These lashup communities receive only minimal life support (air and sometimes heat) from the station, and in return pay a nominal rental fee to the station. When the revenue stops, life support is gradually cut off, until the inhabitants must either pay up, vacate, or die.

According to rumor, Vacuum Hell got its name from the frequent “spacing” that took place during the station’s many management changes. The station is currently under the command of former Terras Core Col. Algonquin Badger McNabb, long since driven to near psychosis by post-traumatic stress disorder, cybernetic enhancement addiction, and vesperdust abuse.

The station is well-defended in its own right, but recently McNabb has managed to repair a scuttled Kirishima battlecruiser as additional defense from raiders, Xenthi, and nosy-parker law officials.

Vacuum Hell

Enormous (6) Space Station

Structure: 5
Systems: 8

Superb (+5): Cargo Bay
Great (+4): Flight Bay x2
Good (+3): Reflective Armor, Ablative Armor, Energy Shield
Fair (+2): Ship Systems, Torpedo Launcher x3
Average (+1): Targeting Computer, Beam Weapon x5

Stunts:

Dangerous Cargo Containment
Passenger Quarters
Carrier Bays
Hardened Ship Systems
Pinpoint Targeting

Aspects

Live in pod, pay lots of rent
Latched-on lashups
Overpowered reactor
Terrifying landing sequence
Built from spare parts

Related posts:

  1. Space Station Audion!
  2. [Space Station] Welcome to Spire Prodigus
  3. Map: Shanga Station
  4. New Sector and Cluster Maps
  5. House Rules for Space Stations in Starblazer Adventures
  • http://xbowvsbuddha.blogspot.com Dr Rotwang!

    So…what, you’re creating rectangles and triangles and stuff, no stroke and all the same fill color, aligning them to make the main body of the station and then adding in a few more shapes for variety, followed by a quick Ctrl-A, an “Object to Path” and then “Union” or somesuch to make the whole thing one big object?

    Or do you make a large object and carve the details out of its sides? I’d do it the first way, I think.

  • Daniel Swensen

    I’m actually working on another tutorial detailing this very thing. Basically I take some shapes, carve out some negative space with Union / Difference / Intersection, etc. to make a bunch of discrete bits and then assemble them into a bigger whole. Most of the ship and station designs I’ve slapped together are basically the same elements shifted around, reshaped, and / or repurposed.

  • Daniel Swensen

    And I don’t use “Union” unless I’m really sure I’ll never want to break up the shape again. Most of the time I just use Group.